Update Notes For 2/3/2012 V1.34

Here are the release notes for the most recent update:

  • Fixed a bug that was preventing immigration to player-created empires
  • Shops now have multiple pages of items, and shops have been reorganized
  • Lowered level requirements for most vehicle factories
  • Added four more Rental Properties and rebalanced all Rental Properties
  • Rebalanced commodities

Colonists, you can discuss these update notes here.

Update Notes For 9/9/2011 V1.21

Here are the release notes for the most recent update:

*Improved loading times and systems.  The loading screen should now more accurately report loading progress.
*Implemented a scaling solution on the client.

Colonists, you can discuss these update notes here.

Update Notes for 8/22/2011 V1.20

Here are the release notes for the most recent update:
Jobs
  • Additional art and enhancements have been added to the Jobs screens and panels
  • Updated some job titles to remove redundant text
Misc
  • Added additional art to introductory tutorials
  • Fixed some load time warnings

Colonists, you can discuss these update notes here.

Update Notes for 7/28/2011 V1.19

Here are the release notes for the most recent update:

  • Added confirmation dialogs when destroying vehicles, factories and harvesters
  • Fixed text on “Rush Production” buttons for factories and harvesters

Colonists, you can discuss these update notes here.

Update Notes for 7/13/2011 V1.18

Here are the latest updates to Empire & State:
  • Pop-up messages will now appear when certain Job tracks are unlocked
  • Factories can now have up to 14 input slots
  • The “Nominations” panel is now always accessible on the politics screen
  • An error message associated with Facebook logins was fixed

Colonists! You can discuss these updates here.

Update Notes for 6/27/2011 V1.17

Here are the latest updates to Empire & State:

New Content:

There are nine new vehicles now available:

  • M-55 Boomerang
  • Combat Rover
  • Groundswell Combat Carrier
  • Grey Ox Armored Cargo Vehicle
  • Claw Trek Long-Range Transport
  • M-100 Stalker
  • Sledge Armored Carrier
  • P30 BattleCraft
  • Tempest Anti-Armor Vehicle

Resource Harvesters

    • Crystal Harvesters have been added
    • Advanced and Elite harvesters for some resources have been added

    Player Changes:

    Player level caps have been raised to 105

    The Xp curve for characters above level 20 has been adjusted.

    Colonists! You can discuss these updates here.

    Update Notes for 6/6/2011 v1.15

    Here are the latest updates to Empire & State:

    Politics

    • The Executive dashboard has been replaced with a Politics panel that is available to all players.
    • An “Empire Information” panel has been added to the Politics screen. This lists the empire’s current leader and diplomatic relationships.
    • Added Leader exclusive options in the politics dashboard for Diplomatic Relations and Election Frequency.
    • Fixed an issue which allowed players to change their votes multiple times.

    Combat

    • Enemy names will now always appear in the combat screen.

    Time

    • Altea Common Time (aka UTC) was introduced.  All clocks and dates in the game are now displaying UTC time. This allows for better coordination between players who may be in very different locations.

    FIXES:

    • Players will now only receive updates from the Empire they are currently part of.
    • Player can now vote once per election. Previously a player could reassign a cast vote.
    • Fixed overlapping UI panel.
    • Fixed several bugs associated with server and local clocks getting out of synch.

    Colonists, you can discuss these update notes here.

    The Leaders of Altea

    With elections finalized our newly appointed leaders can now continue their quest here on Altea to make a better tomorrow, today.  While some of our elected officials chose to allow for future elections, others decided to take the good old fashioned path of Dictatorship.  

    Which path will prove must successful? Only time, and resources, will tell.

    Alterrean Protectorate :     Vladimir (30 days election cycle)

    Batsylvania:                               Bats (Dictator)

    Stratos:                                      CMjacket (30 days election cycle)

    7th Legion:                                Eziekiel (Dictator)

    Ahn Empire:                              Joslin (Dictator)

    Congratulations to all our leaders!

    Colonists, you can discuss this article here.

    Update Notes for 5/27/2011 v1.14

    Politics have been implemented:

    Elections are here! For all the details read our blog here

    Introducing Diplomacy:

    • Leaders can now declare war on other Empires
    • Alternatively, Leaders can now offer a Non-Aggression Pact with other Empires
    • Members of an Empire that has a Non-Aggression Pact with another Empire may not attack that Empire.

    More jobs are now available.

    Nine new sub-locations have been added:

    • Iron Mine: Mining Pit, Stockpiles, Scrap Yard
    • Oil Field: Wells, Depot, Production Plant
    • Hydrogen Plant: Pipeline, Storage Tanks, Fuel Cell Production Facility 

    Colonists, you can discuss this article here.

    Elections are coming to Empire & State

    Greetings Colonists!

    The colonization of Altea is well underway, and as any colonist can tell you building a utopian society takes more than physical labor, it takes leadership.  Soon that leadership will be decided by the colonists themselves by way of elections.  

    Do YOU have what it takes to lead your Empire to greatness?  

    There are 4 ways to be nominated:
           1.  Be the current ruler (you will be auto nominated.)
           2.  Be one of the two highest level chars in the empire.
           3.  Be one of the top three “campaign spenders” (in credits)
           4.  Get nominated the old fashioned way, buy it. (Spend 50 novel points)

    Getting nominated does not instantly get you into office of course.  You will have to win over your constituents to earn their votes.  Will you promise to expand the Empire aggressively? Increase the empire’s resources? Can you prove that you have the wisdom to know who your allies really are? All Empires will have nominations on the day these features go live so you may want to start campaigning now.

    How often will elections be held?  That’s up to the winning leader to decide! It can be every month, every week, or never again.  Keep in mind however; a ruler who does not keep their people happy can end up very, very alone.

    Here are some of the basics:

    • Who gets to vote?  
      • Only colonists over level 20 can participate in voting.
    • How will we know when it’s time to nominate or vote?
      • You will get a notification on the right hand side of your screen when you log into Empire & State.
    • How long is the voting period?
      • 24 hours
    • What happens if a leader immigrates to another Empire?
      • An automatic nomination period for a new leader will begin.
    • What if a leader is banned?
      • Same as above!
    • When can we expect to see these features in game?
      • Coming soon…

    Stand proud Colonists and welcome in a new era for Altea!

    Colonists, you can discuss this article here.